Animal Shapes

Animal Shapes
Level8th Level Casting Time1 action Range10m
AoEMulti (12 ×) DurationConcentration, up to 24 hours
SchoolNature ComponentsV, S
ClassesGeomancer

Your magick turns others into beasts.

Choose up to 12 willing creatures that you can see within range. You transform each target into the form of a Large or smaller Avion, Beast, or Ichthion with a challenge rating (CR) of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.

The transformation lasts for the duration for each target, or until the target drops to 0 HP or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen creature, though the target retains its alignment and INT, WIS, and CHA scores. The target assumes the HP of its new form, and when it reverts to its normal form, it returns to the number of HP it had before it transformed and this spell ends for them. If it reverts as a result of dropping to 0 HP, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 HP, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.

The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.

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